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We have prepared some high-rise city buildings as bonus data.

These buildings are not relevant to our BP_RYUBuilding, no procedrual algorithm applied.

However, you can use these datas in your scene, and you can use each static mesh data to BP_RYUBuilding so you can make city style building with BP_RYUBuilding.

These buildings are composed with InstancedStaticMeshComponent and modular style data, so highly optimized these datas can be utilized everywhere you want.