When you download this plugin via Epic Games Launcher, RYUKoreaBuildingCreator Plugin will be installed in your Unreal Engine installation folder.
This means, this plugins will be installed in Engine Directory initially, however I prefer to copy and paste plugin into Project File’s Plugins directory.
Either you can use this plugin installed in Engine and Your Project, but if you planned to use this plugin/project with other users like source control, you may copy and paste this plugin to your own project file directory.
This Plugin supports UE 5.3, 5.4 and 5.5 currently (2024/12/04)
Once you installed plugin, this plugin will automatically enable dependent module plugins, ‘PCG’. Because this plugin is based on Unreal Engine’s Procedural Content Generation (PCG) system.
The Main contents of this plugin is in Plugin Folder directory, which you should enable setting to view plugin directory in Contents Browser.
Then you can see the core contents of this plugin in Contents Browser directly.
This Plugin contains C++ classes and the folder is divided as ‘RYUKoreaBuildingCreator Content’ and ‘RYUKoreaBuildingCreator C++ Classes’.
Core Contents of this plugin is placed at RYUKoreaBuildingCreator Content folder.
If you are developer who can treat C++, you can modify code and class because this plugin offers the original source code of this PCG based system. C++ classes are used in PCG node usually.
BP_RYUBuilding is the main blueprint of this plugin. BP_RYUBuilding_Child_Small is a variation of main blueprint, which is the child class of BP_RYUBuilding. So the core blueprint is BP_RYUBuilding, and you could make child blueprint class of main blueprint to make some your own variations.
When you drag&drop BP_RYUBuilding Blueprint in Level, you can see a complete korean-looking building that construted async based on PCG system.
It is good to use this initial building now, but you can customize building via some parameters exposed at detail panel.